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The author is a leading authority on the topic and he has taught the subject using the book content over decades, honing it according to experience and feedback from students, lecturers, and researchers around the world. Finally, Part V offers a short history of computability theory.

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Part IV is an introduction to games and their use in proving theorems. Part II includes the study of computably open and closed sets of reals and basis and nonbasis theorems for effectively closed sets. Key topics include relative computability, and computably enumerable sets, those which can be effectively listed but not necessarily effectively decided, such as the theorems of Peano arithmetic. Part I gives a thorough development of the foundations of computability, from the definition of Turing machines up to finite injury priority arguments. The author presents the subject as an art to be practiced, and an art in the aesthetic sense of inherent beauty which all mathematicians recognize in their subject. This book presents classical computability theory from Turing and Post to current results and methods, and their use in studying the information content of algebraic structures, models, and their relation to Peano arithmetic. This model led to both the development of actual computers and to computability theory, the study of what machines can and cannot compute. Turing's famous 1936 paper introduced a formal definition of a computing machine, a Turing machine.








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